![]() ![]() Slaying demons doesn’t have to be a lonely affair – Form a pack and find even greater strength in numbers, to explore the story of the dark world together. Modify your demon slaying loadout as you dodge deadly attacks, leap from towering locations and take on hordes of hideous beasts and cunning boss monsters. Redefine how you play at any moment, even in the heat of battle. Look your very best and reinforce your play style with a monumental arsenal of powerful weapons, game-changing outfits, wicked demon powers and fate-binding destiny cards. Forge your own hero on a quest to liberate the cursed city of Zagoravia. It’s worth doing, for sure.Also available now, Fractured Worlds and Motorhead Through the Ages.īecome Victor, hunter of demons. Since this is an ARPG, you will be doing some grinding, but at least there are cool challenges on each map to tackle, secrets to find, and rare monsters/rare loot to uncover. So I just had to target them first and fast. I always had plenty of ways to get health back, but it was pretty vexing to have a challenge like “Don’t get hit and kill 60 enemies), with homing fire. The only other thing that bothered me was a gameplay mechanic of spell-casting enemies having so many homing shots. I didn’t spend a lot of time on that menu except for once, but it was enough to stand out to me. I couldn’t tell if it was being censored, or just pausing. There was also some really odd skipping/pausing of the track on the Motorhead title screen. Once the song had ended, it did not loop until I hit the next area/boss, where a new track would pick up. This took me about five minutes I believe. I noticed in the Motorhead: Through the Ages DLC/World, occasionally if you’re idling, the music stops looping. Now, there are one or two minor gripes about this otherwise very enjoyable game. It’s occasionally hard to see Victor, but all you need to do is start murdering things and the way will be clear. It’s not one of those games where you have twelve slots, everything takes up a different amount of space, and “Good luck, dork”! No, I’ve had plenty of room. But one of the swell things is that I have yet to run out of inventory space. So you run through areas, murder the undead/demons, collect loot, rinse and repeat. Each has their own ability style, useful times, and of course you can equip whichever demon abilities you happen to have. You can wield a Scythe, a massive Hammer, of course, a badass Shotgun, he’s got undead killing options. I also appreciate that he’s not tied to simply using a sword or a shotgun. It’s easy to cast your demonic abilities, swap weapons (since you can have two weapon types at all times), jump, swing, it’s all fluid and smooth. Whatever direction you’re in is the direction you attack, and the right stick controls the camera rotation. Throughout the story, you hear the voice of a mysterious man who calls himself, well, the voice, who on occasion talks to you telepathically. The biggest thing you need to have in an ARPG is solid controls and I appreciate that it’s not a twin-stick. Though it’s a few years old by now, there’s always going to be that fated comparison “What about Diablo 3? Is it as good as Diablo 3”? Victor Vran is definitely its own game. There are lots of horrific evil things to blast into pieces. There’s no slow-down or lowering of quality for the console release. There are tons of areas to explore, you can access the DLC at any time, and it looks tremendous on the Switch. It didn’t need to be complicated or ridiculous: Zagoravia is overrun with undead and evil demons and stuff, and the Queen made a call: Someone needs to come to help us get rid of these nerds! That’s where the ultra-stylish Victor Vran (who even gets to pick from several outfits to pick from) appears. It’s a snarky, exciting action-RPG with a sharp, dark look, and a pretty simple premise. I’ve been posting news about Victor Vran for a while now, starting with the DLC (Fractured Worlds and Motorhead), and it really bummed me out that I missed out on this on the ground floor. Hello, Internet! I haven’t written about a Port in a while, so what better time than now? I’ve spent some time with Victor Vran: Overkill Edition on the Nintendo Switch, and it sincerely made me regret not getting to this game sooner. ![]()
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